EDH Land Calculator – Optimize Your Commander Deck’s Mana Base


EDH Land Calculator

Optimize your Magic: The Gathering Commander deck’s mana base for consistency and power.

Calculate Your Optimal EDH Land Count


Typically 60-65 for a 100-card EDH deck (excluding commander).


Estimate the average converted mana cost of your non-land cards.


Count cards like Sol Ring, Cultivate, Farseek, etc.


Count cards that draw 2+ cards, like Rhystic Study, Harmonize, etc.


Select the number of colors in your commander’s color identity.


Estimate the percentage of your lands that will be non-basic (e.g., duals, fetches, utility lands).



Recommended EDH Land Base

Recommended Total Lands: 37
Recommended Basic Lands: 22
Recommended Non-Basic Lands: 15
Mana Curve Impact: Balanced

Formula Explanation: The calculator starts with a baseline of 37 lands for a 100-card EDH deck. This baseline is then adjusted based on your deck’s average mana value (higher CMC needs more lands), the amount of mana ramp (more ramp means fewer lands needed), and card draw (more draw means fewer lands needed). The number of colors influences the suggested basic land distribution and can slightly adjust the total land count for color fixing. Finally, the percentage of non-basic lands determines the split between basic and non-basic recommendations.


Suggested Basic Land Distribution by Color
Color Suggested Count
Land Type Distribution

Basic Land Color Distribution

What is an EDH Land Calculator?

An EDH Land Calculator is a specialized tool designed for players of Magic: The Gathering’s Commander (EDH) format. Its primary purpose is to help deck builders determine an optimal number of lands and a suitable distribution of basic and non-basic lands for their 100-card singleton deck. Unlike other Magic formats, EDH decks have a fixed size and a unique color identity rule, making mana base construction a critical and often complex task.

The calculator takes into account various factors that influence a deck’s mana needs, such as the average mana value (Converted Mana Cost or CMC) of spells, the number of mana ramp effects, the amount of card draw, and the deck’s color requirements. By analyzing these inputs, an EDH Land Calculator provides recommendations to ensure a consistent and functional mana base, minimizing the chances of being “mana screwed” (not enough lands) or “mana flooded” (too many lands).

Who Should Use an EDH Land Calculator?

  • New EDH Players: Those new to the format often struggle with land counts. This calculator provides a solid starting point.
  • Experienced Deck Builders: Even veterans can use it as a sanity check or to fine-tune a new brew, especially for complex multi-color decks.
  • Budget-Conscious Players: Helps in understanding how many basic lands are needed, which can save money on expensive non-basic lands.
  • Competitive Players: For those looking to optimize every aspect of their deck for consistency and speed.

Common Misconceptions about EDH Land Counts

  • “Always run 37 lands”: While 37 is a common baseline, it’s not a universal rule. Decks with very low mana curves or abundant ramp can run fewer, while high-CMC decks might need more.
  • “More colors always means more lands”: While multi-color decks need better color fixing (often more non-basics), the total land count might not drastically increase if the mana curve is low and ramp is plentiful.
  • “Ramp spells replace lands one-for-one”: Ramp spells accelerate your mana, but they are also spells that can be countered or removed. A healthy land base is still crucial.
  • “Card draw means you need fewer lands”: Card draw helps you find lands, but it doesn’t *produce* them. It allows you to run slightly fewer lands, but not drastically so.

EDH Land Calculator Formula and Mathematical Explanation

The EDH Land Calculator uses a heuristic-based formula that combines a standard baseline with adjustments based on common deck-building principles in Commander. The goal is to provide a practical recommendation rather than a purely theoretical one, acknowledging the dynamic nature of Magic gameplay.

Step-by-Step Derivation:

  1. Baseline Land Count: We start with a foundational number of lands, typically 37, which is a widely accepted average for a 100-card EDH deck.
  2. Average Mana Value (CMC) Adjustment:
    • Decks with a higher average CMC need more lands to consistently cast their spells.
    • Decks with a lower average CMC can afford to run fewer lands.
    • Formula: `(Average_CMC – 3.0) * 2` (clamped to a reasonable range, e.g., -3 to +3). A CMC of 3.0 is considered neutral.
  3. Mana Ramp Adjustment:
    • Mana ramp spells (e.g., Cultivate, Sol Ring) effectively act as additional lands or mana sources.
    • Each set of ~3-4 ramp spells can reduce the need for one land.
    • Formula: `- Math.floor(Number_of_Ramp_Spells / 3)` (clamped, e.g., max -5).
  4. Card Draw Adjustment:
    • Consistent card draw helps you find lands more reliably, reducing the risk of missing land drops.
    • Each set of ~4-5 card draw spells can slightly reduce the need for one land.
    • Formula: `- Math.floor(Number_of_Card_Draw_Spells / 4)` (clamped, e.g., max -3).
  5. Number of Colors Adjustment:
    • While primarily affecting non-basic land choices, more colors can sometimes slightly increase the total land count to ensure better color fixing, especially if the deck is very color-intensive.
    • Formula: `(Number_of_Colors – 3) * 0.5` (e.g., 1 color: -1, 5 colors: +1).
  6. Total Recommended Lands: Sum of the baseline and all adjustments. This final number is then clamped within a practical range (e.g., 30-45 lands) to prevent extreme recommendations.
  7. Basic vs. Non-Basic Split: The total recommended lands are then divided based on the user’s specified percentage of non-basic lands.
  8. Basic Land Color Distribution: For simplicity, the basic lands are distributed as evenly as possible among the deck’s colors. For example, if you have 3 colors and 21 basic lands, it suggests 7 of each color.

Variables Table:

Key Variables for EDH Land Calculation
Variable Meaning Unit Typical Range
Non-Land Spells Number of spells, artifacts, enchantments, creatures (excluding commander) Count 60-65
Average Mana Value (CMC) Average converted mana cost of your non-land cards Mana Value 2.5-4.0
Mana Rocks & Ramp Spells Number of cards that accelerate your mana production Count 8-15
Card Draw Spells Number of cards that replenish your hand significantly Count 6-12
Number of Colors The number of colors in your commander’s color identity Count 1-5
Percentage of Non-Basic Lands Your desired proportion of non-basic lands in your mana base Percent (%) 30-60%

Practical Examples (Real-World Use Cases)

Let’s look at how the EDH Land Calculator can be applied to different types of Commander decks.

Example 1: Aggressive Boros (Red/White) Deck

A fast, aggressive Boros deck often has a low mana curve and aims to win quickly. It might run a few mana rocks but relies less on heavy card draw.

  • Inputs:
    • Non-Land Spells: 65
    • Average Mana Value (CMC): 2.8
    • Mana Rocks & Ramp Spells: 8
    • Card Draw Spells: 5
    • Number of Colors: 2
    • Percentage of Non-Basic Lands: 35%
  • Outputs:
    • Recommended Total Lands: 35
    • Recommended Basic Lands: 23 (e.g., 11 Plains, 12 Mountains)
    • Recommended Non-Basic Lands: 12
    • Mana Curve Impact: Slightly low, supports aggressive strategy.
  • Interpretation: The lower land count is appropriate for a deck with a low CMC and some ramp, allowing it to be more explosive. The 35% non-basic lands provide necessary color fixing without over-relying on expensive lands.

Example 2: High-Value Sultai (Blue/Black/Green) Control Deck

A Sultai control deck might aim for powerful late-game plays, featuring higher-cost spells, plenty of ramp to accelerate, and robust card draw to maintain hand advantage.

  • Inputs:
    • Non-Land Spells: 60
    • Average Mana Value (CMC): 3.8
    • Mana Rocks & Ramp Spells: 14
    • Card Draw Spells: 12
    • Number of Colors: 3
    • Percentage of Non-Basic Lands: 50%
  • Outputs:
    • Recommended Total Lands: 38
    • Recommended Basic Lands: 19 (e.g., 6 Islands, 7 Swamps, 6 Forests)
    • Recommended Non-Basic Lands: 19
    • Mana Curve Impact: Balanced for higher CMC, supported by ramp and draw.
  • Interpretation: Despite a higher average CMC, the significant amount of ramp and card draw allows the deck to maintain a relatively standard land count. The 50% non-basic lands are crucial for consistent color fixing in a three-color deck aiming for powerful spells.

How to Use This EDH Land Calculator

Using the EDH Land Calculator is straightforward and designed to give you actionable insights into your deck’s mana base. Follow these steps to get the most out of the tool:

  1. Input “Number of Non-Land Spells”: This is your total deck size (100) minus your commander and your estimated land count. A common starting point is 60-65 non-land spells, implying 35-40 lands.
  2. Input “Average Mana Value (CMC) of Non-Land Spells”: Go through your non-land cards and estimate their average mana cost. Lower numbers (e.g., 2.0-2.5) suggest an aggressive, fast deck, while higher numbers (e.g., 3.5-4.0+) indicate a slower, more powerful late-game strategy.
  3. Input “Number of Mana Rocks & Ramp Spells”: Count all cards that directly add mana or put lands onto the battlefield (e.g., Sol Ring, Arcane Signet, Cultivate, Farseek).
  4. Input “Number of Card Draw Spells”: Count cards that consistently draw you multiple cards (e.g., Rhystic Study, Mystic Remora, Harmonize, Brainstorm). Don’t count cantrips that replace themselves unless they also provide significant selection.
  5. Select “Number of Colors in Deck”: Choose the number of colors in your commander’s color identity. This helps the calculator suggest basic land distribution.
  6. Input “Percentage of Non-Basic Lands”: This is your personal preference or budget constraint. Higher percentages mean more dual lands, fetch lands, utility lands, etc. Lower percentages mean more basic lands.
  7. Click “Calculate Lands” (or simply type): The results will update in real-time as you adjust the inputs.
  8. Read the Results:
    • Recommended Total Lands: This is your primary output, suggesting the overall number of lands for your deck.
    • Recommended Basic Lands & Non-Basic Lands: This breaks down the total into the two main categories.
    • Mana Curve Impact: A qualitative assessment of how your inputs align with typical mana curve expectations.
    • Suggested Basic Land Distribution: A table showing how many of each basic land type (Plains, Island, Swamp, Mountain, Forest) you might consider, based on your number of colors.
  9. Use the “Copy Results” Button: Easily copy all key results to your clipboard for sharing or documentation.
  10. Use the “Reset” Button: Restore all inputs to their default values to start a new calculation.

Decision-Making Guidance:

The results from the EDH Land Calculator are recommendations, not strict rules. Use them as a guide:

  • If your deck feels mana-starved despite the calculator’s recommendation, consider adding one or two more lands, or more low-cost ramp.
  • If you frequently find yourself with too many lands and nothing to do, you might cut a land or two, or add more mana sinks.
  • Adjust the “Percentage of Non-Basic Lands” based on your budget and access to powerful non-basic lands. Remember that too many non-basics can make you vulnerable to Blood Moon or Ruination.
  • Consider your specific commander’s mana requirements. A commander with a high mana value or specific color pips might warrant slight adjustments.

Key Factors That Affect EDH Land Calculator Results

Understanding the variables that influence the EDH Land Calculator‘s output is crucial for fine-tuning your mana base. Each factor plays a significant role in determining your deck’s consistency and power.

  1. Average Mana Value (CMC) of Spells:
    • Financial Reasoning: Decks with a higher average CMC (e.g., many 5-7 mana spells) require more mana sources to cast their spells reliably and on curve. Conversely, decks with a very low CMC (e.g., aggro or storm) can often run fewer lands because they need less mana to operate. The calculator adjusts the total land count upwards for higher CMCs and downwards for lower CMCs.
  2. Number of Mana Rocks & Ramp Spells:
    • Financial Reasoning: Ramp spells (like Cultivate, Farseek, Sol Ring, Arcane Signet) effectively accelerate your mana production, allowing you to cast spells ahead of schedule. Each ramp spell acts as a pseudo-land or mana source. The more ramp you have, the fewer actual lands you might need, as these spells help you hit your land drops or generate extra mana. The EDH Land Calculator reduces the recommended land count based on the number of ramp spells.
  3. Number of Card Draw Spells:
    • Financial Reasoning: Card draw helps you see more cards in your deck, increasing the probability of drawing lands when you need them. While card draw doesn’t produce mana directly, it improves your deck’s consistency in finding its land drops. Decks with robust card draw engines can often get away with slightly fewer lands than decks that struggle to refill their hand. The calculator makes a small downward adjustment for significant card draw.
  4. Number of Colors in Deck:
    • Financial Reasoning: The more colors your deck has, the more complex your mana base becomes. Multi-color decks require more diverse mana sources to ensure you can cast spells of all your colors. While this primarily impacts the *type* of lands (more non-basics for color fixing), it can also slightly influence the total land count. A 5-color deck might need an extra land or two compared to a mono-color deck to ensure consistent color access, especially if it lacks sufficient color-fixing non-basics.
  5. Percentage of Non-Basic Lands:
    • Financial Reasoning: This input directly affects the split between basic and non-basic lands. Non-basic lands (e.g., dual lands, fetch lands, shock lands, utility lands) are crucial for color fixing and providing additional effects. However, they can be expensive and vulnerable to land destruction or non-basic hate. Your budget and meta considerations will heavily influence this percentage. The EDH Land Calculator uses this to recommend how many of your total lands should be non-basic.
  6. Commander’s Mana Requirements:
    • Financial Reasoning: Your commander’s specific mana cost and abilities can significantly impact your land needs. A commander with a high mana value (e.g., 7+ CMC) or multiple colored pips (e.g., WWWUUU) demands a more robust and consistent mana base. Similarly, a commander that acts as a mana sink or has activated abilities requiring specific colors might push you towards more lands or specific color-producing lands. While not a direct input, this is an important qualitative factor to consider when interpreting the calculator’s results.

Frequently Asked Questions (FAQ) about the EDH Land Calculator

Q: Is 37 lands always the right number for EDH?

A: No, 37 lands is a common baseline, but it’s not a universal rule. The optimal land count depends heavily on your deck’s mana curve, ramp, and card draw. Our EDH Land Calculator helps you find a more tailored recommendation based on your specific deck.

Q: What if my deck has a very high or very low average mana value?

A: Decks with a high average mana value (e.g., 4.0+) will generally need more lands to ensure you can cast your powerful spells. Decks with a very low average mana value (e.g., 2.0-2.5) can often run fewer lands. The EDH Land Calculator accounts for this by adjusting the total land count based on your input.

Q: How do mana rocks and ramp spells affect my land count?

A: Mana rocks and ramp spells (like Cultivate, Sol Ring) accelerate your mana production, effectively reducing your reliance on drawing natural lands. The more ramp you include, the fewer lands you might need. Our EDH Land Calculator incorporates this by reducing the recommended land count for higher numbers of ramp spells.

Q: Should I count my commander in the “Non-Land Spells” input?

A: No, the “Number of Non-Land Spells” input should ideally be your 99-card deck minus your lands. Since your commander is always available in the command zone, it doesn’t contribute to the “spells you need to draw” calculation in the same way other cards do. Focus on the 99 cards you shuffle into your library.

Q: What’s the difference between basic and non-basic lands?

A: Basic lands (Plains, Island, Swamp, Mountain, Forest) produce one specific color of mana and are generally immune to certain land hate. Non-basic lands (e.g., dual lands, fetch lands, utility lands) often produce multiple colors, have additional abilities, or enter the battlefield tapped. They are crucial for color fixing but can be more vulnerable to specific cards.

Q: My calculator result seems too high/low. What should I do?

A: The EDH Land Calculator provides a strong recommendation, but it’s a starting point. If the result feels off, consider your specific deck’s nuances. Do you have many mana sinks? Is your commander very mana-hungry? Adjust your inputs slightly or test the recommended land count in playtesting. Personal preference and playstyle also play a role.

Q: How does the number of colors affect basic land distribution?

A: The more colors your deck has, the more evenly your basic lands should generally be distributed to ensure you can cast spells of all your colors. For example, a 3-color deck with 21 basic lands might suggest 7 of each color. This helps with color fixing, especially if you have fewer non-basic lands. The EDH Land Calculator provides a simple, even split recommendation.

Q: Can I use this EDH Land Calculator for other Magic formats?

A: This calculator is specifically tuned for the Commander (EDH) format, which has a 100-card singleton deck size and unique rules. While the principles of mana curve and ramp apply broadly, the specific baseline and adjustments are optimized for EDH. For other formats like Standard or Modern, different land calculation methods would be more appropriate.

Related Tools and Internal Resources

Enhance your EDH deck-building skills with these related tools and guides:

© 2023 EDH Land Calculator. All rights reserved. Magic: The Gathering is © Wizards of the Coast.


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for (var i = 0; i < data.length; i++) { var barHeight = (data[i] / maxValue) * chartHeight; var x = padding + i * (barWidth + barSpacing) + barSpacing / 2; var y = padding + chartHeight - barHeight; ctx.fillStyle = colors[i % colors.length]; ctx.fillRect(x, y, barWidth, barHeight); // Draw bar value label ctx.fillStyle = '#333'; ctx.font = '12px Arial'; ctx.textAlign = 'center'; ctx.fillText(data[i], x + barWidth / 2, y - 5); // Draw X-axis label ctx.fillStyle = '#333'; ctx.font = '12px Arial'; ctx.textAlign = 'center'; ctx.fillText(labels[i], x + barWidth / 2, padding + chartHeight + 15); } // Draw Y-axis labels (simple max value) ctx.fillStyle = '#333'; ctx.font = '12px Arial'; ctx.textAlign = 'right'; ctx.fillText(maxValue, padding - 5, padding + 10); ctx.fillText('0', padding - 5, padding + chartHeight + 5); // Draw title (if provided) if (title) { ctx.fillStyle = '#004a99'; ctx.font = '16px Arial'; ctx.textAlign = 'center'; ctx.fillText(title, canvas.width / 2, 20); } } // Override the updateCharts function to use the custom drawing functions function updateCharts(basicLands, nonBasicLands, numColors, whiteBasics, blueBasics, blackBasics, redBasics, greenBasics) { // Land Type Distribution Chart (Pie Chart) var pieData = [basicLands, nonBasicLands]; var pieLabels = ['Basic Lands', 'Non-Basic Lands']; var pieColors = ['#004a99', '#6c757d']; drawPieChart('landDistributionChart', pieData, pieLabels, pieColors); // Basic Land Color Distribution Chart (Bar Chart) var barLabels = []; var barData = []; var barColors = []; var allColors = ["Plains", "Island", "Swamp", "Mountain", "Forest"]; var allColorData = [whiteBasics, blueBasics, blackBasics, redBasics, greenBasics]; var allColorBackgrounds = ['#ADD8E6', '#87CEEB', '#6A5ACD', '#FF6347', '#90EE90']; // Light colors for basics for (var i = 0; i < numColors; i++) { barLabels.push(allColors[i]); barData.push(allColorData[i]); barColors.push(allColorBackgrounds[i]); } drawBarChart('basicColorDistributionChart', barData, barLabels, barColors, 'Suggested Basic Land Count'); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { calculateEDHLands(); });

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